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Unicorn

Source: The Gods Are Bastards - Web Serial
Type: Powerful Fae Entity
Sentience: Yes

Physical Description

Unicorns are noble and majestic fae creatures that appear as ethereal horses with a single spiraling horn of pure crystalline light protruding from their foreheads. They stand taller than normal horses, with coats that shimmer with an otherworldly radiance—most commonly pure white, but some appear in silver, pale gold, or even soft pastels that seem to glow with inner light.

Their horns contain immense magical power focused on healing and purification. The horn radiates a gentle holy light that can dispel poison, cure disease, and purify corrupted water or land. Their manes and tails seem to flow with an ethereal quality, as if moved by winds that others cannot feel.

Unicorns' eyes reflect profound wisdom and an almost painful purity of purpose. They can detect poison and evil at a glance, and their gaze seems to see into the very soul of those they encounter. Despite their gentleness, unicorns are formidable combatants when defending the innocent, their horns capable of piercing the darkest magic.

Personality

Unicorns embody purity, innocence, and the protection of life. They are perhaps the most morally aligned of all fae beings, possessing a clear sense of right and wrong that transcends the typical amorality of fae nature. Unicorns are deeply compassionate and devoted to healing, protecting the innocent, and purifying corruption wherever they find it.

However, this purity comes with selectiveness—unicorns are notoriously difficult to approach and will only bond with Druids who demonstrate genuine purity of heart and dedication to protecting life. They can sense deception, malice, and corruption, and will not tolerate any form of cruelty or evil in those they might bond with.

Unicorns are patient and gentle teachers, but they hold their chosen companions to high standards. They expect their bonded Druids to act with honor, show mercy to the defeated, protect the innocent, and work tirelessly to heal rather than harm. Breaking this trust can sever the bond permanently.

Bond Requirements: Unicorns only bond with Druids of genuinely good alignment who have proven their dedication to healing and protecting life. Acts of cruelty, unnecessary killing, or corruption can break the bond.

Location

Unicorns dwell in the most pristine and untouched wilderness areas, far from civilization's corruption: - Ancient virgin forests never touched by axe or flame - Sacred glades where no blood has been shed - Crystal-clear springs with healing waters - Hidden meadows protected by natural barriers - Moonlit clearings where starlight pools like water

They are rarely seen, as they avoid areas tainted by violence or corruption. Unicorns may appear to heal the wounded, purify corrupted lands, or test those who venture into their sanctuaries. They are most likely to reveal themselves to those in desperate need of healing or to Druids who have proven their worthiness through selfless acts.

Bond Tiers and Rewards

As a Druid's bond with a Unicorn strengthens, they gain cumulative abilities and spells. Unicorns grant powers of healing, purification, and protection.

Tier 1: Initial Bond (Minimum Level 10)

Special Ability: Detect Evil You can sense the presence of evil-aligned creatures, fiends, and undead within 60 feet. You know their general direction but not exact location.

Granted Spells: Cure Wounds, Detect Evil and Good

Tier 2: Growing Bond

Special Ability: Disease Immunity You are immune to diseases. You can cure one disease or poison by touching a creature once per short rest.

Granted Spells: Lesser Restoration, Protection from Poison

Tier 3: Strong Bond

Special Ability: Purifying Touch Three times per day, you can touch a creature to remove one poison, disease, curse, or similar affliction. This can also end one condition (blinded, deafened, paralyzed).

Granted Spells: Dispel Magic, Remove Curse

Tier 4: Deep Bond

Special Ability: Unicorn's Grace Once per day, as an action, you emit a 30-foot aura for 1 minute. Allies in the aura gain temp HP equal to your level at the start of each turn and advantage on saves vs evil creatures.

Granted Spells: Death Ward, Greater Restoration

Spell Slot Bonuses

In addition to granted spells and special abilities, your Unicorn patron grants bonus spell slots based on bond strength:

  • Tier 1: No bonus (baseline)
  • Tier 2: +1 spell slot at highest available level
  • Tier 3: +2 spell slots distributed across levels
  • Tier 4: +3 spell slots distributed across levels

Related: Fae Beings | Druid | Fae Magic Overview | Fae Bond Tiers