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Weapon Mastery

Some classes are trained to wring extra effect out of the weapons they wield. A character with the Weapon Mastery feature can use the mastery property of a number of weapon kinds of their choice that they are proficient with. While wielding a weapon of a chosen kind, they gain its mastery property (listed below and on each weapon's entry).

You can change which weapon kinds you have mastery with whenever you finish a long rest.

Who gets it, and how many

Class Kinds mastered Gained at
Rogue 2 1st level

Other martial classes gain Weapon Mastery as well; their entries will list the number of kinds and the level. (Rolling out class-by-class.)

A "kind" of weapon is a base weapon type — e.g. daggers, shortswords, shortbows. Mastering "daggers" lets you use the mastery property of any dagger you wield, not a single item.

Mastery properties

Each weapon has exactly one mastery property. The properties:

Property When it applies Effect
Nick When attacking When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a bonus action (once per turn).
Vex On a hit You have Advantage on your next attack roll against the same target before the end of your next turn.
Sap On a hit The target has Disadvantage on its next attack roll before the start of your next turn.
Slow On a hit Reduce the target's Speed by 10 ft until the start of your next turn (does not stack).
Topple On a hit The target makes a Constitution save (DC 8 + your ability modifier + proficiency bonus) or is knocked Prone.
Push On a hit You can push the target up to 10 ft straight away from you (Large or smaller).
Cleave On a melee hit Make one attack roll against a second creature within 5 ft of the first and within reach (no ability modifier to the extra damage).
Graze On a miss Deal damage equal to your ability modifier to the target.

On the character sheet

When you have a weapon kind mastered and a weapon of that kind equipped, its mastery property appears as a Combat Ability on the Actions tab. Swap the equipped weapon (or change your mastered kinds on a long rest) and the available properties update.

See also: Rogue · Equipment