Eserion
Domain: Trickery
Portfolio: Defiance
Demonym: Eserites
Alignment: Chaotic Neutral
Overview
Eserion is the god of defiance, patron of thieves, rebels, and those who stand against oppression. His followers are organized into the Thieves' Guild, with leadership known as "Boss."
Religious Organizations
Thieves' Guild
- An organization that blends criminal enterprise with religious devotion to Eserion
- Leadership structure known as "Boss"
- Dedicated to defying authority, stealing from the powerful, and protecting the oppressed
Cleric Domains
Clerics of Eserion use the Trickery Domain from D&D 5E.
Trickery Domain Features
- Domain Spells: Access to spells focused on deception, stealth, and subversion
- Blessing of the Trickster: Grant advantage on Stealth checks
- Channel Divinity: Invoke Duplicity: Create an illusory duplicate
- Channel Divinity: Cloak of Shadows: Turn invisible
- Divine Strike: Poison damage on weapon attacks
- Improved Duplicity: Multiple illusory duplicates
Domain Spells
Clerics of Eserion gain access to additional spells that reflect his domain of defiance and trickery.
Philosophy
Eserion teaches that: - Authority is meant to be challenged - The powerful should be humbled - Stealing from the rich to help the poor is sacred - Defiance in the face of oppression is holy - Freedom is worth fighting for
Relationship to Other Deities
Eserion is opposed to tyrannical gods and those who enforce rigid order. He maintains uneasy relationships with lawful deities and may work with other chaotic gods when their goals align.
Related: Divine Index | Divine Magic Overview | [[Trickery Domain]] | Sneak Priest