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Rhaazke

Source: The Gods Are Bastards - Web Serial
Type: Elite Demon
Hierarchy: Elite Caste (high-ranking demons in Hell's society)
Minimum Warlock Level: 15

Physical Description

Rhaazke demons stand about seven feet tall and are very muscular, physically quite powerful beings. They have mottled skin that gives them a distinctive appearance. Their features include slitted eyes, claws, horns, and clawed feet. They have spaded tails rather than wings, giving them a ground-based but no less imposing presence. Their physical power is matched by their magical gifts, making them both formidable warriors and capable spellcasters. Their imposing presence, physical prowess, and magical abilities mark them as elite among demonkind.

Rhaazke serve in high-ranking positions within demonic society, often acting as rulers of Khelminash cities, managing the caste system. Their elite status is underscored by their roles and the respect they command among other demon types. They possess intelligence comparable to humans, making them both formidable warriors and capable administrators.

Role in Hell

Rhaazke are elite demons within Hell's hierarchy, serving alongside the Khelminash in the highest caste levels. While the Khelminash focus on magic and sorcery, Rhaazke excel at physical combat, enforcement, and administration. They often serve as rulers or managers of Khelminash cities, handling the administrative and military aspects while Khelminash handle the magical and intellectual work.

Their formidable strength and resilience make them ideal enforcers and bodyguards, but their intelligence also allows them to manage complex social structures like the Khelminash caste systems. They command respect from most other demon types and are considered dangerous and powerful entities.

Making a Pact

What Rhaazke Want

Rhaazke demons seek: - Respect and status: They value recognition of their elite status and power - Material offerings: They appreciate valuable items, rare materials, or significant favors - Service: They may demand that the warlock serve their interests or the interests of their Khelminash cities - Proven worth: They typically only pact with warlocks who have demonstrated competence and power

What They Get from the Pact

Through the pact, Rhaazke gain: - A champion: The warlock becomes a tool for advancing Rhaazke interests - Influence: The warlock provides a connection to the material plane for the Rhaazke's agenda - Resources: Material offerings and favors from the warlock

Contract Difficulty

Negotiation DC: Hard (DC 18 Charisma check)

As elite demons, Rhaazke are difficult to contract with. They expect favorable terms and will not easily agree to pacts with warlocks they deem unworthy. They are intelligent negotiators who will push for terms that maintain their elite status and provide significant benefits.

Demon Summon

When you summon your pacted Rhaazke demon, it appears in its full elite demon form and can aid you in the following ways:

  • Combat: The Rhaazke is a formidable warrior, capable of engaging in melee combat with enhanced strength and hellfire attacks
  • Intimidation: Its elite status and imposing presence can intimidate enemies and command respect
  • Administration: The demon can help manage complex situations or organizations, drawing on its experience ruling demonic cities
  • Protection: The demon can act as a bodyguard, using its combat prowess to defend you

The demon can remain summoned for a number of hours equal to your warlock level, and it will follow your commands. However, as an elite demon, it expects to be treated with respect and may resist commands that demean its status or go against its nature.

Example Stat Block

name: Rhaazke
size: Large
type: fiend
subtype: demon
alignment: lawful evil
ac: 18 (natural armor)
hp: 180
hit_dice: 19d10 + 76
speed: 30 ft.
stats: [22, 14, 18, 14, 13, 17]
skillsaves:
  - athletics: 12
  - intimidation: 9
  - perception: 7
damage_resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities: poison
condition_immunities: poisoned
senses: darkvision 120 ft.
languages: Abyssal, Tanglish, Infernal, telepathy 120 ft.
cr: 15
traits:
  - name: Elite Demon's Presence
    desc: "Any creature that starts its turn within 10 feet of the Rhaazke must make a DC 17 Wisdom saving throw. On a failure, the creature is frightened until the start of its next turn."
  - name: Magic Resistance
    desc: "The Rhaazke has advantage on saving throws against spells and other magical effects."
actions:
  - name: Multiattack
    desc: "The Rhaazke makes three melee attacks: two with its claws and one with its tail, or two melee attacks and one Hellfire Blast."
  - name: Claw
    desc: "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage plus 10 (3d6) fire damage."
  - name: Tail
    desc: "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Rhaazke can't use its tail on another target."
  - name: Hellfire Blast
    desc: "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 24 (7d6) fire damage. The target must make a DC 17 Constitution saving throw or be stunned until the end of its next turn."
spells:
  - name: "At will"
    desc: "detect magic, fire bolt (as 5th level spell), hellish rebuke (as 5th level spell)"
  - name: "3/day each"
    desc: "fireball, wall of fire"
  - name: "1/day"
    desc: "meteor swarm"

Greater Rhaazke

If a warlock contracts with a Rhaazke at level 15 and keeps it alive until reaching level 20, the demon evolves into a Greater Rhaazke—a massive, legendary combatant with devastating physical power and enhanced magical abilities that make it a force of destruction.

name: Greater Rhaazke
size: Huge
type: fiend
subtype: demon
alignment: lawful evil
ac: 20 (natural armor)
hp: 370
hit_dice: 20d12 + 220
speed: 40 ft., fly 60 ft.
stats: [28, 16, 26, 16, 15, 20]
skillsaves:
  - athletics: 17
  - intimidation: 13
  - perception: 10
damage_resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities: poison, fire
condition_immunities: poisoned, frightened, charmed
senses: darkvision 120 ft., truesight 60 ft.
languages: Abyssal, Tanglish, Infernal, telepathy 120 ft., Common
cr: 20
traits:
  - name: Elite Demon's Presence
    desc: "Any creature that starts its turn within 30 feet of the Rhaazke must make a DC 21 Wisdom saving throw. On a failure, the creature is frightened until the start of its next turn. While frightened in this way, the creature must use its movement to move away from the Rhaazke by the safest available route."
  - name: Magic Resistance
    desc: "The Rhaazke has advantage on saving throws against spells and other magical effects."
  - name: Legendary Resistance (3/Day)
    desc: "If the Rhaazke fails a saving throw, it can choose to succeed instead."
  - name: Infernal Fury
    desc: "When the Rhaazke takes damage, it gains a cumulative +1 bonus to attack and damage rolls (maximum +5). This bonus resets when the Rhaazke finishes a short or long rest."
  - name: Siege Monster
    desc: "The Rhaazke deals double damage to objects and structures."
actions:
  - name: Multiattack
    desc: "The Rhaazke makes four attacks: three with its claws and one with its tail, or three melee attacks and one Hellfire Blast."
  - name: Claw
    desc: "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 24 (3d8 + 11) slashing damage plus 21 (6d6) fire damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone."
  - name: Tail
    desc: "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 28 (3d10 + 11) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 25). Until this grapple ends, the target is restrained, takes 14 (4d6) fire damage at the start of each of its turns, and the Rhaazke can't use its tail on another target."
  - name: Hellfire Blast
    desc: "Ranged Spell Attack: +13 to hit, range 180 ft., one target. Hit: 42 (12d6) fire damage. The target and all creatures within 10 feet of it must make a DC 21 Dexterity saving throw or be knocked prone and catch fire. A burning creature takes 10 (3d6) fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames."
  - name: Inferno Breath (Recharge 5-6)
    desc: "The Rhaazke exhales infernal fire in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain filled with lingering flames for 1 minute. Creatures that enter the area or start their turn there take 21 (6d6) fire damage."
spellcasting:
  - name: Innate Spellcasting
    desc: "The Rhaazke's spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
    spells:
      - "At will: detect magic, fire bolt (as 9th level cantrip), hellish rebuke (as 9th level spell)"
      - "3/day each: fireball (9th level), wall of fire, flame strike"
      - "1/day each: meteor swarm, fire storm"
legendary_actions:
  - name: Legendary Actions (3/Turn)
    desc: "The Rhaazke can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Rhaazke regains spent legendary actions at the start of its turn."
  - name: Attack
    desc: "The Rhaazke makes one claw attack."
  - name: Tail Sweep (Costs 2 Actions)
    desc: "The Rhaazke sweeps its tail in a 20-foot radius. Each creature in the area must make a DC 21 Dexterity saving throw or take 28 (3d10 + 11) bludgeoning damage and be knocked prone."
  - name: Hellfire Blast (Costs 2 Actions)
    desc: "The Rhaazke uses Hellfire Blast."
  - name: Roar of Terror (Costs 3 Actions)
    desc: "The Rhaazke roars. Each creature within 60 feet that can hear the Rhaazke must succeed on a DC 21 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."

Related: Magical Patrons/Infernal/Demons | Mechanics/Classes/Warlock | Magic/Infernal/Infernal Magic Overview | Mana | Magic System Interactions