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Mechanics Index

Complete reference for D&D 5E core mechanics, extracted from the System Reference Document (SRD v5.2.1).

Core Mechanics (Most Important)

These mechanics are essential for gameplay:

  • Ability Scores - Ability scores, modifiers, and ability checks
  • Skills - All 18 skills and skill checks
  • Combat - Combat rules, actions, initiative, attack rolls, and damage
  • Saving Throws - Saving throw mechanics
  • Feats - Feats and character customization options

Additional Mechanics

  • Conditions - Status conditions (blinded, charmed, frightened, etc.)
  • Equipment - Weapons, armor, gear, and equipment rules
  • Adventuring - Resting, travel, time, environment, and exploration
  • Character Advancement - Experience points, leveling, and proficiency bonus

All mechanics files are now in the Mechanics/ folder root (subfolders removed for easier access).

Organization

Each mechanics section has been extracted from the D&D 5E SRD and formatted for easy reference in Obsidian. These mechanics form the foundation of the game, which we've customized with:

  • 4 Magic Systems - Arcane, Infernal, Fae, and Divine (see Magic Index)
  • House Rules - Custom modifications (see Rules/House Rules)
  • TGAB Adaptations - Campaign-specific modifications

Combat

Character Creation

Equipment

Adventuring

Notes

Magic and Classes Excluded

Spellcasting rules and spells are not included in this mechanics extraction, as these will be handled separately with TGAB-specific adaptations. Classes and races are now available in the [[Classes]] and Races Index folders.

Source

All mechanics are extracted from: - D&D 5E System Reference Document v5.2.1 - Available under Open Game License


Related: Quick Reference | Rules | Magic Index