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Strength Domain

Source: D&D 5E Plane Shift - Amonkhet
Type: Custom Domain

Overview

The Strength domain focuses on physical might, resilience, and the power that comes from training and discipline. Clerics of this domain understand that true strength cannot be taught through words alone—it must be built through practice, dedication, and overcoming challenges. These clerics serve as examples of physical excellence, demonstrating through their actions the power that comes from discipline and training. They believe that strength is not just about raw power, but about knowing when and how to apply it for the greater good.

Associated Deities

  • Avei - Goddess of War, Justice, and Protection of Women (secondary domain)

Domain Spells

You gain domain spells at the cleric levels noted in the Strength Domain Spells table. See the Magic/Divine page for how domain spells work.

Cleric Level Spells
1st Divine Favor, Shield of Faith
3rd Enhance Ability, Protection from Poison
5th Haste, Protection from Energy
7th Dominate Beast, Stoneskin
9th Destructive Wave, Insect Plague

Domain Features

Clerics who choose the Strength Domain gain the following features:

Bonus Proficiency

At 1st level, you gain proficiency with heavy armor.

Acolyte of Strength

At 1st level, you learn one druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Athletics, Nature, or Survival.

Channel Divinity: Feat of Strength

At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make an attack roll, ability check, or saving throw using Strength, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

Channel Divinity: Strength's Blessing

At 6th level, when a creature within 30 feet of you makes an attack roll, ability check, or saving throw using Strength, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the roll succeeds or fails.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Avatar of Battle

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.


Related: Divine Index | Divine Magic Overview | Avei | [[Custom Domains]] | Classes Reference