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Character Advancement

As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a certain experience point total advances in capability. This advancement is called gaining a level.

When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can't increase an ability score above 20. In addition, every character's proficiency bonus increases at certain levels.

Experience Points

The number of experience points (XP) a monster is worth is based on its challenge rating. Typically, XP is awarded for defeating the monster, although the GM may award XP for overcoming the encounter by other means, circumventing a trap, negotiating a peaceful resolution, etc.

Experience Points by Challenge Rating

Challenge Rating XP
0 0 or 10
1/8 25
1/4 50
1/2 100
1 200
2 450
3 700
4 1,100
5 1,800
6 2,300
7 2,900
8 3,900
9 5,000
10 5,900
11 7,200
12 8,400
13 10,000
14 11,500
15 13,000
16 15,000
17 18,000
18 20,000
19 22,000
20 25,000
21 33,000
22 41,000
23 50,000
24 62,000
25 75,000
26 90,000
27 105,000
28 120,000
29 135,000
30 155,000

Awarding Experience Points

The GM awards XP to each character that participated in the encounter. The total XP value of the encounter is divided evenly among all the characters who participated in defeating it. For example, if an encounter is worth 1,200 XP and there are four characters in the party, each character earns 300 XP.

The GM can also award XP for non-combat encounters, such as: - Successfully negotiating with NPCs - Disarming traps - Solving puzzles - Completing quests - Overcoming environmental challenges

Level Advancement

The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, as well as the proficiency bonus for each of those levels.

Character Advancement Table

Level XP Required Proficiency Bonus
1st 0 +2
2nd 300 +2
3rd 900 +2
4th 2,700 +2
5th 6,500 +3
6th 14,000 +3
7th 23,000 +3
8th 34,000 +3
9th 48,000 +4
10th 64,000 +4
11th 85,000 +4
12th 100,000 +4
13th 120,000 +5
14th 140,000 +5
15th 165,000 +5
16th 195,000 +5
17th 225,000 +6
18th 265,000 +6
19th 305,000 +6
20th 355,000 +6

Beyond 20th Level

The D&D rules assume that characters stop advancing in level at 20th level. However, some campaigns might continue beyond 20th level. The GM can use the Epic Boons system (see Feats) or create custom advancement rules for characters beyond 20th level.

Proficiency Bonus

Your proficiency bonus is always based on your total character level, not your level in a particular class. (An exception is multiclassing, as explained in the multiclassing rules.) The bonus is applied to:

  • Attack rolls using weapons you're proficient with
  • Attack rolls with spells you cast
  • Ability checks using skills you're proficient in
  • Ability checks using tools you're proficient with
  • Saving throws you're proficient in
  • Saving throw DCs for spells and other features

Ability Score Improvement

When you reach certain levels in your class, you gain the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise.

You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat's prerequisite, you can't use that feat until you regain the prerequisite.

Standard Ability Score Improvements

Most classes grant the Ability Score Improvement feature at 4th, 8th, 12th, 16th, and 19th level. When you gain this feature, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 20 using this feature.

Multiclassing

If you choose to multiclass, your character level determines your proficiency bonus, not your individual class levels. For example, a 3rd-level fighter/2nd-level rogue is a 5th-level character with a +3 proficiency bonus.

For more information on multiclassing, see the multiclassing rules in the Player's Handbook or consult your GM.

Milestone Advancement

Some GMs prefer to award levels when characters accomplish significant goals rather than tracking experience points. This is called milestone advancement. When using milestone advancement, the GM decides when characters gain levels based on:

  • Completing major quests
  • Reaching important story points
  • Overcoming significant challenges
  • Achieving character goals

Milestone advancement can make leveling feel more natural and story-driven, but it requires the GM to carefully pace the campaign to ensure characters advance at an appropriate rate.


Related: Mechanics Index | Ability Scores | Skills | Feats | [[Classes]]