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Shaath

Domain: Nature
Portfolio: The Wilderness
Demonym: Shaathists
Alignment: Neutral

Overview

Shaath is the god of the wilderness, representing wild places, hunting, tracking, and survival in natural environments. His followers are organized into the Huntsmen of Shaath.

Religious Organizations

Huntsmen of Shaath

  • See Huntsmen of Shaath for the full faction note.
  • Dedicated to preserving the wilderness and hunting traditions
  • Led by the Grandmaster
  • Focus on survival, tracking, and understanding wild places

Additional Claimants

  • Rangers also claim to follow Shaath, though they may not be formal members of the Huntsmen

Cleric Domains

Clerics of Shaath use the Nature Domain from D&D 5E.

Nature Domain Features

  • Domain Spells: Access to spells focused on nature, animals, and the wilderness
  • Acolyte of Nature: Proficiency with Nature skill and one druid cantrip
  • Channel Divinity: Charm Animals and Plants: Charm beasts and plants
  • Dampen Elements: Grant resistance to elemental damage
  • Divine Strike: Cold, fire, or lightning damage on weapon attacks
  • Master of Nature: Command plants and animals with powerful effects

Domain Spells

Clerics of Shaath gain access to additional spells that reflect his domain of wilderness and hunting.

Philosophy

Shaath teaches that: - The wilderness must be respected - Hunting is a sacred tradition - Survival skills are essential - Wild places should be preserved - Understanding nature is key to survival

Relationship to Other Deities

Shaath maintains relationships with other nature deities. He may have connections with deities of animals, wilderness, and survival. The claim by Rangers suggests his influence extends beyond formal religious structures.


Related: Divine Index | Divine Magic Overview | [[Nature Domain]] | Ranger