Shaath
Domain: Nature
Portfolio: The Wilderness
Demonym: Shaathists
Alignment: Neutral
Overview
Shaath is the god of the wilderness, representing wild places, hunting, tracking, and survival in natural environments. His followers are organized into the Huntsmen of Shaath.
Religious Organizations
Huntsmen of Shaath
- See Huntsmen of Shaath for the full faction note.
- Dedicated to preserving the wilderness and hunting traditions
- Led by the Grandmaster
- Focus on survival, tracking, and understanding wild places
Additional Claimants
- Rangers also claim to follow Shaath, though they may not be formal members of the Huntsmen
Cleric Domains
Clerics of Shaath use the Nature Domain from D&D 5E.
Nature Domain Features
- Domain Spells: Access to spells focused on nature, animals, and the wilderness
- Acolyte of Nature: Proficiency with Nature skill and one druid cantrip
- Channel Divinity: Charm Animals and Plants: Charm beasts and plants
- Dampen Elements: Grant resistance to elemental damage
- Divine Strike: Cold, fire, or lightning damage on weapon attacks
- Master of Nature: Command plants and animals with powerful effects
Domain Spells
Clerics of Shaath gain access to additional spells that reflect his domain of wilderness and hunting.
Philosophy
Shaath teaches that: - The wilderness must be respected - Hunting is a sacred tradition - Survival skills are essential - Wild places should be preserved - Understanding nature is key to survival
Relationship to Other Deities
Shaath maintains relationships with other nature deities. He may have connections with deities of animals, wilderness, and survival. The claim by Rangers suggests his influence extends beyond formal religious structures.
Related: Divine Index | Divine Magic Overview | [[Nature Domain]] | Ranger