Fae Bond Tiers System
Overview
Druids form relationships with Fae beings that grow stronger over time. This bond strength is represented by 4 tiers, with each tier granting cumulative rewards: special abilities, granted spells, and bonus spell slots.
Bond Strength Tiers
Tier 1: Initial Bond
- First relationship formed with a Fae patron
- Grants 1 special ability and 2 spells
- Bonus spell slots: Typically grants 1 or more low-level slots (defined by patron)
- Minimum Character Level: Varies by Fae type (see Fae Beings)
Tier 2: Growing Bond
- Strengthened relationship through roleplay and adventure
- Grants 1 additional special ability and 2 additional spells
- Additional spell slots: Grants further slots distributed by the patron's nature
- DM determines when bond strengthens based on story
Tier 3: Strong Bond
- Deep connection forged through shared trials
- Grants 1 additional special ability and 2 additional spells
- Additional spell slots: Further unlocks higher-level slots
- Requires significant commitment and story progression
Tier 4: Deep Bond
- Maximum bond strength, legendary partnership
- Grants 1 additional special ability and 2 additional spells
- Additional spell slots: Maximum slot potential unlocked
- Reserved for the most profound Fae relationships
Spell Slot Distribution
Bonus spell slots are fixed and defined uniquely for each Fae patron. These rewards are cumulative—reaching Tier 2 grants you both the Tier 1 and Tier 2 slot bonuses.
Unlike class-based slots, these are granted directly by the patron and do not shift as you level up. They represent specific gifts of elemental or natural power.
Example: A Druid with a Sprite patron: - Tier 1: +1 1st-level slot - Tier 2: +1 2nd-level slot - Tier 3: +1 3rd-level slot - Tier 4: +1 4th-level slot - Total at Tier 4: +1 each for levels 1, 2, 3, and 4.
Granted Spells
Each Fae patron grants 2 spells per tier (8 total across all tiers). These spells: - Are automatically added to your known spells - Can be from any magic system (Fae, Arcane, Divine, or Infernal) - Are thematically appropriate to the patron - Do not count against your normal spell selection limit - Are always prepared and cannot be unprepared
Special Abilities
Each Fae patron grants 1 special ability per tier (4 total). These abilities: - Are permanent and always active (unless specified otherwise) - May grant passive bonuses, at-will powers, or X-per-rest abilities - Reflect the patron's nature and domain - Stack cumulatively with previous tiers
Element Variants
Some Fae patrons have element variants that grant different spells:
Pixie Variants
- Fire: Offensive fire magic
- Water: Healing and mobility magic
- Air: Lightning and flight magic
- Earth: Defensive earth magic
- Ice: Control and cold magic
Elemental Variants
- Fire: Pure fire magic and summons
- Water: Water control and healing
- Air: Wind and storm magic
- Earth: Earth shaping and defense
Note: Choose your element variant at character creation. Special abilities are the same regardless of variant, but granted spells change.
Tracking Bond Strength
- Player View: Players see their current bond tier (1-4) but the DM controls when it increases
- DM Control: The DM can adjust bond strength based on:
- Character actions and choices
- Story milestones and quest completion
- Respect shown to the Fae and nature
- Betrayals or violations of Fae agreements
- Decreasing Bonds: A bond can decrease if the Druid violates the Fae's trust or neglects the relationship (DM discretion)
Visual Indicators
On the character sheet, bond strength is displayed as: - Colored dots: 4 dots, filled based on current tier - Element badge: Shows chosen variant (for Pixie/Elemental) - Tier benefits: Accordion showing all granted abilities and spells by tier
Mechanical Implementation
The bond tier system is fully automated in the character sheet: - Character Creation: Tier 1 rewards granted automatically - Tier Increase: When DM increases bond strength, new spells and abilities are auto-added - Spell Slots: Bonus slots calculated and displayed separately from base slots - Base slots: Green circles - Patron bonus slots: Blue circles - Features Tab: Special abilities appear as character features
Complete Patron List
See individual patron pages for full tier-by-tier breakdowns:
Level 1 Patrons
- [[Sprite]] - Nature guardians
- Pixie - Elemental tricksters (5 variants)
- Nymph/Naiad - Water spirits
- Elemental - Pure element beings (4 variants)
Level 5 Patrons
- Satyr - Wild revelry and charm
- Tanuki - Shape-shifting tricksters
- Sylph - Air and wind spirits
- Dryad - Tree spirits (personal augmentation focus)
Level 10 Patrons
- Ancestral Spirits - Wisdom of the dead
- Valkyrie - Warriors of fate
- Phoenix - Fire and rebirth
- Unicorn - Purity and healing
Level 15 Patrons
Related: Fae Beings | Druid | Fae Magic Overview