Shadow Magic
Tradition: Shadow (a fifth magical tradition, alongside Arcane, Divine, Fae, and Infernal) Status: Newly emergent / poorly understood Affinity: Infernal-adjacent — necrotic, draining, light-eating effects
A rare tradition that, until very recently, no living caster could consciously wield. Where the four established traditions each draw on a stable, coherent source, shadow magic behaves like the four's negative space — present everywhere, usable almost nowhere, because it has no coherent source of its own to answer a caster's intent.
Scholars long catalogued it only as inert remnants — fragments of fallen Elder-God magic, useful at most as an adjunct to the four primary systems (the spatial fold behind infernomancy's shadow jump is the textbook case; see Magic Index). Its sudden emergence as a standalone craft is precisely what alarms them.
What practitioners experience
Shadow casting feels less like commanding power and more like catching it — the magic is there only sometimes, in some places, and fades without warning elsewhere. Effects skew toward darkness, decay, draining vitality, and smothering light; scholars who have studied captured cultists note an unmistakable kinship with infernal magic, without the open Hell-taint that would normally betray an infernomancer.
The dependence problem
The defining trait of shadow magic is that it does not work everywhere. A practitioner powerful in one place may be helpless a mile away. Those few who wield it reliably appear to do so only in the presence of certain relics — and where those relics are removed, their power gutters and dies. Why this should be, no scholar of the Wizard's Guild or Universal Church has satisfactorily explained. (The truth is a closely held secret.)
Who uses it
Shadow magic has surfaced almost exclusively among a secretive, relic-hauling cult that has begun appearing at the edges of Imperial society. Its casters are few, devout, and dangerous — and curiously fragile when separated from their relics.
In play
Shadow is the campaign's fifth magic type. Mechanically it can be treated as an infernal-adjacent school whose access is gated by proximity to its propagating relics — a deliberate, exploitable weakness.
Related: Magic Index | Infernal Magic Overview | Magic System Interactions